on Score

Run some code when a player’s score reaches a given value.

mp.onScore(100, function (player) {})

Parameters

  • score: a number that is the score value to trigger the event.
  • handler: the code to run when any player’s score reaches the value in score.

Example

Reward each player that reaches a score of 100 with 1 more life point.

mp.onScore(100, function (player) {
    mp.changePlayerStateBy(player, MultiplayerState.score, 1)
})

See also

on life zero

multiplayer