Player
A Player is a game object representing one of the players in a multiplayer game. A Player object has entities, information, and actions associated with it related to an actual player’s state in a game.
Typically, a Player object is assigned a character Sprite and keeps track of it’s current score, life points, etc. Actions like controller inputs and connection status are tracked for a Player also.
Player objects are usually referenced using a selector named as the player’s number.
let myPlayer = mp.playerSelector(mp.PlayerNumber.One)
Similarly in Javascript, myPlayer
is a Player
object and is set using the selector for ||mp:player 1||
:
let myPlayer: mp.Player = null
myPlayer = mp.playerSelector(mp.PlayerNumber.One)
Example
namespace MultiplayerState {
export const gems = MultiplayerState.create()
}
mp.onControllerEvent(ControllerEvent.Connected, function (player) {
if (player == mp.playerSelector(mp.PlayerNumber.Two)) {
mp.getPlayerSprite(player).sayText("Player 2 is on!")
}
})
mp.onScore(100, function (player) {
if (player == mp.playerSelector(mp.PlayerNumber.One)) {
mp.gameOverPlayerWin(mp.playerSelector(mp.PlayerNumber.One))
}
})
mp.setPlayerSprite(mp.playerSelector(mp.PlayerNumber.Two), sprites.create(img`
. . 4 4 4 . . . . 4 4 4 . . . .
. 4 5 5 5 e . . e 5 5 5 4 . . .
4 5 5 5 5 5 e e 5 5 5 5 5 4 . .
4 5 5 4 4 5 5 5 5 4 4 5 5 4 . .
e 5 4 4 5 5 5 5 5 5 4 4 5 e . .
. e e 5 5 5 5 5 5 5 5 e e . . .
. . e 5 f 5 5 5 5 f 5 e . . . .
. . f 5 5 5 4 4 5 5 5 f . . f f
. . f 4 5 5 f f 5 5 6 f . f 5 f
. . . f 6 6 6 6 6 6 4 4 f 5 5 f
. . . f 4 5 5 5 5 5 5 4 4 5 f .
. . . f 5 5 5 5 5 4 5 5 f f . .
. . . f 5 f f f 5 f f 5 f . . .
. . . f f . . f f . . f f . . .
`, SpriteKind.Player))
mp.moveWithButtons(mp.playerSelector(mp.PlayerNumber.One))
mp.setPlayerSprite(mp.playerSelector(mp.PlayerNumber.Two), sprites.create(img`
. . . . f f f f f . . . . . . .
. . . f e e e e e f . . . . . .
. . f d d d d e e e f . . . . .
. c d f d d f d e e f f . . . .
. c d f d d f d e e d d f . . .
c d e e d d d d e e b d c . . .
c d d d d c d d e e b d c . . .
c c c c c d d e e e f c . . . .
. f d d d d e e e f f . . . . .
. . f f f f f e e e e f . . . .
. . . . f f e e e e e e f . f f
. . . f e e f e e f e e f . e f
. . f e e f e e f e e e f . e f
. f b d f d b f b b f e f f e f
. f d d f d d f d d b e f f f f
. . f f f f f f f f f f f f f .
`, SpriteKind.Player))
mp.moveWithButtons(mp.playerSelector(mp.PlayerNumber.Two))
See also
multiplayer