Multiplayer
Sprite
mp.setPlayerSprite(mp.playerSelector(mp.PlayerNumber.Two), sprites.create(img``))
mp.getPlayerSprite(mp.playerSelector(mp.PlayerNumber.One))
Information
mp.playerSelector(mp.PlayerNumber.One)
mp.setPlayerState(mp.playerSelector(mp.PlayerNumber.One), MultiplayerState.score, 0)
mp.getPlayerState(mp.playerSelector(mp.PlayerNumber.One), MultiplayerState.score)
mp.changePlayerStateBy(mp.playerSelector(mp.PlayerNumber.One), MultiplayerState.score, 0)
mp.getPlayerByIndex(0)
mp.getPlayerByNumber(0)
Game control
mp.gameOverPlayerWin(mp.playerSelector(mp.PlayerNumber.One))
mp.setPlayerIndicatorsVisible(true)
Controller
mp.isButtonPressed(mp.playerSelector(mp.PlayerNumber.One), mp.MultiplayerButton.A)
mp.moveWithButtons(mp.playerSelector(mp.PlayerNumber.One))
mp.onButtonEvent(mp.MultiplayerButton.B, ControllerButtonEvent.Pressed, function (player) {})
Events
mp.onLifeZero(function (player) {})
mp.onScore(100, function (player) {})
mp.onControllerEvent(ControllerEvent.Connected, function (player) {})
See also
set player sprite, get player sprite, player selector, set player state, get player state, change player state by, get player by index, get player by number, game over player win, set player indicators visible, is button pressed, move with buttons, on button event, on life zero, on score, on controller event
multiplayer