set Player Sprite
Assign a character sprite to a player.
mp.setPlayerSprite(mp.playerSelector(mp.PlayerNumber.Two), sprites.create(img``))
The sprite that is set for a Player is moved when controller buttons are enabled for the Player. Also, player indicators are displayed with the sprite.
Parameters
- player: the Player to assing a sprite to.
- sprite: the sprite to set as the character sprite for player.
Example
Set a character sprite for player 2
and make it move with the controller buttons.
scene.setBackgroundColor(10)
mp.setPlayerSprite(mp.playerSelector(mp.PlayerNumber.Two), sprites.create(img`
. . . . . f f f f f . . . . . .
. . . . f e e e e e f . . . . .
. . . f d d d d d d e f . . . .
. . f d f f d d f f d f f . . .
. c d d d e e d d d d e d f . .
. c d c d d d d c d d e f f . .
. c d d c c c c d d d e f f f f
. . c d d d d d d d e f f b d f
. . . c d d d d e e f f f d d f
. . . . f f f e e f e e e f f f
. . . . f e e e e e e e f f f .
. . . f e e e e e e f f f e f .
. . f f e e e e f f f f f e f .
. f b d f e e f b b f f f e f .
. f d d f f f f d d b f f f f .
. f f f f f f f f f f f f f . .
`, SpriteKind.Player))
mp.moveWithButtons(mp.playerSelector(mp.PlayerNumber.Two))
See also
get player sprite, set player indicators visible
multiplayer